The Devices

Nine devices, purpose-built for every layer of the show.

A shared platform, role-specific hardware. Mix and match exactly what each space needs — a small escape room might use a handful of nodes; a multi-room attraction might use dozens.

IP65 sealed Networked Field-updatable Self-reporting faults

Core 2U

System Brain & Console

The brain: runs the Runtime, hosts the console, with 8 audio outputs and 8 GPIO built in.

Form factor2U rack-mount
Built-in I/O8 audio out, 8 GPIO
Network3 × Gigabit Ethernet
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Audio Node

Multi-Bus Audio Playback

Multi-bus, studio-grade audio with fast, tight triggering.

Buses8 balanced
FormatsWAV, FLAC, Opus
FidelityHigh SNR, studio-grade
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Video Node

Video Playback

Hardware-decoded HDMI playback with seamless transitions.

CodecsH.264, HEVC (hardware decode)
OutputHDMI 2.0, EDID lock
TransitionsSeamless / crossfade
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GPIO Node

Dry-Contact I/O

Dry-contact triggers for buttons, sensors and props.

Inputs8 dry-contact
DebounceHardware, configurable
Output optionOpen-drain per channel
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Safety-critical

Relay Node

High-Current Switching

Isolated high-current switching for locks, effects and mains-adjacent loads.

Channels8 isolated
Rating (target)10 A @ 250 VAC
IsolationFull galvanic
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Sensor Node

Mixed Sensing

Mixed analog and digital sensing.

Channels8 mixed analog/digital
Eventsfired, entered, exited
ValuesContinuous read
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DMX Node

Lighting Gateway

A clean gateway from the network to DMX-512 lighting.

ProtocolsACN → DMX-512 (E1.11)
ConnectorXLR-5
OutputIsolated RS-485
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Serial Node

Protocol Bridge

RS-232/RS-485 control of projectors and legacy gear.

Ports2, isolated
StandardsRS-232 / RS-485 (per port)
Modesraw / modbus / custom
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Panel Node

Touch Console

A touch console for operators and guests.

Display7″ / 10″ capacitive touch
InputsButtons (press / held)
OutputsLEDs, status tiles
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Request a demo

See it control a room in minutes.

Request a demo kit and watch the platform drive lights, audio and a live prop end to end.