Execution Engine
IMMERSE Runtime
The engine on the Core that runs your show — deterministically, and for the long haul.
The Runtime is what actually runs the show in production. It loads your published design, reacts to device events, evaluates your logic, and drives every node — while constantly watching device health. It is built for long, unattended runs and for failing safe when something goes wrong. The Runtime is the part you never think about because it just works.
What the Runtime guarantees
- Deterministic execution — the same inputs produce the same show, every time.
- Fast, repeatable triggering — for time-critical effects.
- Constant health monitoring — with instant fault surfacing.
- Safety-critical paths — that fail safe and can halt the show when needed.
- Long-run stability — for weeks of continuous operation.
Request a demo
See it control a room in minutes.
Request a demo kit and watch the platform drive lights, audio and a live prop end to end.